List of Magical Powers

This is a page that lists all of the magical powers introduced in Charmed. For a more detailed description of each power, please refer to their respective articles.

C

 * Conjuration — the power to make something materialize at will. These conjurations could be anything from inanimate objects or living beings to even images or realistic illusions. The users are also able to cause their conjurations to disappear as well, making them cease to exist.

E

 * Empathy — the power to sense and feel the emotions of others. Empath is the term used to label a person who has this power. Empathy is generally an "umbrella" term used to refer to any ability pertaining to projecting, sensing or manipulating emotions, including feelings, moods and their affects.
 * Energy Ball Generation — the power to create and project balls of energy, which resemble electrical discharges, from one's hands.

F

 * Force Field Generation — the power to create force fields to prevent someone from entering a certain place or to protect oneself from harm.
 * Foresight — the power to perceive events of the future before they happen. This ability is also known as prophecy and premonition. Those with the power are occasionally referred to as "prophets".

H

 * Healing — the power to restore an individual to full health and pristine condition.

I

 * Immunity — the power to be immune to certain magical abilities.

M

 * Mediumship — the ability to perceive and communicate with ghosts and spirits.

O

 * Orbing — the power to teleport by collapsing into/emerging from an orb of white light. This power seems to be exclusive to Whitelighters.
 * Ouija — a branch of "divination" which allows the user to gain information through a spirit board, also known as a ouija board.

P

 * Potion Making — the ability to brew potions of various magical effects.
 * Pyrokinesis — the power to create, control and manipulate fire.

R

 * Resistance — the power to resist certain magical abilities.

S

 * Sensing — the power to determine the location and status of other beings.
 * Smoking — the power to teleport through a puff of smoke.
 * Spell Casting — the ability to cast spells or perform rituals of various magical effects.
 * Supernatural Speed — the power to move extremely fast, moving at speeds much greater than what would naturally be possible.

T

 * Telekinesis — the power to move objects as well as individuals with the mind.
 * Temporal Stasis — branch of "temporal manipulation", which allows the user to completely halt the flow of time.
 * The Power of Three — a power possessed by the Charmed Ones which is able to vanquish the most powerful of evil beings.